Small City: Mæru̹zu̹ Æze Gûchya

Mæru̹zu̹ Æze Gûchya

Mæru̹zu̹ Æze Gûchya
Example Rattu architecture.
StateWarren
ProvenceMî Kûrà Empire
Sub ProvenceGû S̺àqusæ Kingdom
RegionFal Vi Woodlands
Founded1188
Community LeaderLord Grahr
Area13 km2 (5 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation3322 m (10898 ft)
Average Yearly Precipitation272 cm/y (107 in/y)
Population3324
Population Density255 people per km2 (664 people per mi2)
Town AuraMysticism
Naming
Native nameMæru̹zu̹ Æze Gûchya
Pronunciation/ˈlæcɑ/ /ˈæze/
Direct Translation[cyan] [memoir]
Translation[Not Yet Translated]

Mæru̹zu̹ Æze Gûchya (/ˈlæcɑ/ /ˈæze/ [cyan] [memoir]) is a subtropical Small City located in Gû S̺àqusæ Kingdom, Mî Kûrà Empire, within the Warren.

The name Mæru̹zu̹ Æze Gûchya is derived from the Goblin language, as Mæru̹zu̹ Æze Gûchya was founded by Dhighohz, who was culturaly Rattu.

Climate

Mæru̹zu̹ Æze Gûchya has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 3°C (37°F). Mæru̹zu̹ Æze Gûchya receives an average of 272 cm/y (107 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mæru̹zu̹ Æze Gûchya covers an area of nearly 13 km2 (5 mi2), and an average elevation of 3322 m (10898 ft) above sea level.

Overview

Mæru̹zu̹ Æze Gûchya was founded durring the late 13th century in fall of the year 1188, by Dhighohz. The establishment of Mæru̹zu̹ Æze Gûchya was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Mæru̹zu̹ Æze Gûchya's construction back out of the project. Dhighohz pushed on reguardles, and Mæru̹zu̹ Æze Gûchya was finished, but starts off as a terible place to live.

Mæru̹zu̹ Æze Gûchya was built using the conventions of Rattu durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Mæru̹zu̹ Æze Gûchya is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Mæru̹zu̹ Æze Gûchya is is constructed arround a semi-circular premissive cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The city's frontieer-style defences have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Mæru̹zu̹ Æze Gûchya gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Mæru̹zu̹ Æze Gûchya has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mæru̹zu̹ Æze Gûchya has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mæru̹zu̹ Æze Gûchya. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mæru̹zu̹ Æze Gûchya's parks.

Mæru̹zu̹ Æze Gûchya has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mæru̹zu̹ Æze Gûchya.

Mæru̹zu̹ Æze Gûchya has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mæru̹zu̹ Æze Gûchya has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mæru̹zu̹ Æze Gûchya has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mæru̹zu̹ Æze Gûchya has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mæru̹zu̹ Æze Gûchya's public wards, blessings, and other arcane systems.

Mæru̹zu̹ Æze Gûchya has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mæru̹zu̹ Æze Gûchya's natural decorations nor waterways.

Mæru̹zu̹ Æze Gûchya has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mæru̹zu̹ Æze Gûchya has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mæru̹zu̹ Æze Gûchya has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mæru̹zu̹ Æze Gûchya's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, spring is short in Mæru̹zu̹ Æze Gûchya.

The Azer near Mæru̹zu̹ Æze Gûchya are known to be quite timid.

Mæru̹zu̹ Æze Gûchya's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Augury energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 10
  • Farm Laborer: 16
  • Hunters: 11
  • Milk Maids: 9
  • Ranchers: 4
  • Ranch Hands: 9
  • Shepherds: 7
    • Farmland: 13495 m2
    • Cattle and Similar Creatures: 831
    • Poultry: 9972
    • Swine: 664
    • Sheep: 33
    • Goats: 6
    • Horses, Mounts, and Beasts of Burden: 332

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 7
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 8
  • Candlemakers: 11
  • Carpenters: 10
  • Clothmakers: 9
  • Coach and Harness Makers: 3
  • Coopers: 7
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 3
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 21
  • Furriers: 2
  • Glassworkers: 13
  • Gunsmiths: 7
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 8
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 7
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 12
  • Tailors: 21
  • Tanners: 4
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 10
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 7
  • Chandlers: 8
  • Chicken Butchers: 8
  • Entrepreneurs: 3
  • Fine Clothiers: 7
  • Fishmongers: 8
  • Florists: 1
  • Potion Sellers: 5
  • Resellers: 15
  • Spice Merchants: 4
  • Wine-sellers: 7
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 16
  • Barbers: 18
  • Coachmen: 4
  • Cooks: 15
  • Doctors: 6
  • Gamekeepers: 5
  • Grooms: 2
  • Hairdressers: 11
  • Healers: 8
  • Housekeepers: 8
  • Housemaids: 20
  • House Stewards: 10
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 11
  • Nursery Maids: 6
  • Pastrycooks: 9
  • Restaurateur: 14
  • Tavern Keepers: 13

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 3
  • Chemical Workers: 1
  • Coal Heavers: 6
  • In-Town Couriers: 7
  • Long Haul Couriers: 7
  • Dockyard Workers: 6
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 9
  • Millers: 7
  • Miners: 7
  • Oilmen and Polishers: 5
  • Postmen: 7
  • Pure Finder: 4
  • Skinners: 9
  • Sugar Refiners: 1
  • Tosher: 5
  • Warehousemen: 10
  • Watercarriers: 6
  • Watermen, Bargemen, etc.: 9

Skilled Laborers

  • Accountants: 4
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 3
  • Educators: 9
  • Engineers: 4
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 7
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 8
  • Fixers: 4
  • Kami Clerk: 6
  • Landlords: 6
  • Lawyers: 4
  • Legend Keepers: 5
  • Militia Officers: 30
  • Monks, Monastic: 11
  • Monks, Civic: 11
  • Historian, Oral: 7
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 7
  • Priests: 15
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 4
  • Spiritualist: 6
  • Slayers: 1
  • Storytellers: 11
  • Military Officers: 10

Cottage Industries

  • Brewers: 10
  • Comfort Services: 15
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 10
  • Needleworkers: 11
  • Potters: 5
  • Preserve Makers: 9
  • Quilters: 4
  • Seamsters: 17
  • Spinners: 10
  • Tinker: 3
  • Weaver: 9

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 1
  • Dancers: 3
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 10
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 10
  • Writers: 11

Produce Industries

  • Butter Churners: 13
  • Canners: 8
  • Cheesmakers: 10
  • Ice Merchants: 1
  • Millers: 7
  • Picklers: 6
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 5
  • Tallowmakers: 7

1187 of Mæru̹zu̹ Æze Gûchya's population work within a Foundational Occupation.

1938 of Mæru̹zu̹ Æze Gûchya's population do not work in a formal occupation, but do contribute to the local economy. 199 (6%) are noncontributers.

Points of Interest

Mæru̹zu̹ Æze Gûchya is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Mæru̹zu̹ Æze Gûchya might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Mæru̹zu̹ Æze Gûchya has a substantial mill pond located a short distance from town.

POI

History

The the a bedroll of Necromancy, an a bedroll imbued with notable amounts of Necromancy energies was created near Mæru̹zu̹ Æze Gûchya by in time immemorial, reportedly some time during the late 2nd century.

History